Tewksbury Public Library

Video games, from concept to consumer, by Kevin Cunningham

Label
Video games, from concept to consumer, by Kevin Cunningham
Language
eng
Bibliography note
Includes bibliographical references (p. 61) and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Video games
Nature of contents
bibliography
Oclc number
808417918
Responsibility statement
by Kevin Cunningham
Series statement
Calling all Innovators : A Career for You
Sub title
from concept to consumer
Summary
Looks at how people in science, technology, engineering, and math (STEM) careers are helping to build our future. Discover how people use STEM skills to solve problems and innovate throughout historyWith advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games
Table Of Contents
Game on -- Epic win -- What it takes -- Tomorrow's games
Target audience
juvenile
Classification
Content
Mapped to