Gaming technology, streaming, VR, and more, by Kirsty Holmes & John Wood
Type
Label
Gaming technology, streaming, VR, and more, by Kirsty Holmes & John Wood
Language
eng
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Gaming technology
Oclc number
1028215625
Responsibility statement
by Kirsty Holmes & John Wood
Series statement
STEM in our world
Sub title
streaming, VR, and more
Summary
"With streaming services on Twitch and YouTube, no matter the time of day, gamers can watch anyone playing their favorite games. Friends half a world apart can play games together. There's no better time to be into gaming technology. From virtual reality to esports, readers can learn so much about how gaming is growing and changing in this high-interest book." -- Amazon.com
Target audience
pre adolescent
Classification
Contributor
Creator
Subject
Content
Is Part Of
Mapped to
Incoming Resources
- Has instance2
Outgoing Resources
- Classification1
- Contributor1
- Creator1
- Genre2
- Subject10
- Content1
- Author2
- Is Part Of1
- Mapped to1